Kuroyumes-developmentzone Navie Fluid simulator, Plants, and other organic elements. My shader will help the flat planes look paper-y, but that won’t help with the razor sharp corners. At each level, subdivision surfaces will take a polygon and divide it into 4 with the end result smoothing and rounding your geometry. You need to be a member in order to leave a comment. EdgeShade is a set of two shaders, SoftEdge and DrawEdge, used for drawing wireframes or softening hard edges. Here’s a few of my favorite modeling tips in Cinema 4D. This should never be a thing if it just sits there. Jawset Vue Natural environments.

Welter’s page also has a bunch of workflow gems including the indispensable UV to Object plugin so be sure to check it out. Share this post Link to post Share on other sites. One of my favorite tools for modeling is a free plugin from Welters Cinema 4D plugins called Transform. Bevels allow for geometry to catch highlights and add a level of detail that makes it look less digital. It’s generally a good thing to have lots of geometry around areas where deformation will happen. Model flat then extrude, bend or whatever later. BlackStar Solutions Center Axis Center Axis sets the object axes of point and polygon objects to the geometrical center.

Lumen is a tool for Cinema 4D capable of producing advanced lighting and general purpose cloning. That worked pretty well, but again I think I just got lazy and skipped it as I went because things were looking good enough without it and I was in a hurry. I did a project last year that never got past style frames, but had the origami look.

After a bit of that I found that it was quite easy to fake the origami. Posted April 21, As a result the bend has more to work with. We’re just addicted to their software. edgexhade


Sign up for a new account in our community. Likewise by using a mograph plain effector in point deformation mode and as a child of the rim, we can push and pull geo and limit what geometry is affected by using cylindrical falloff. I also have an edge shader that will take any edge beyond a certain angle threshold and fake the rounding by adding fake rounding normals to the geometry during the render. The plugin is designed as an object generator. The fix is simple, rotate the 5 point star degrees on the rotation B coordinate.

Yes that includes a sharp dressed manokay ZZ Top? As far as perfectly rounded bends, I obsessed about that early on, but eventually I think I ditched the worry because it did look a little better, but wasn’t worth the work.

Make geometry as light as edgeshsde. Posted April 19, So smoothing a cube will round it into a ball as you increase levels.

Rounded Edge Shader

Infact I think I like the trees better than the animals ha Edited April 20, by froj. All the weighted information gets saved in a new SDS Weight tag.

Infact I think I like the trees better than the animals ha. Edgesade Nurbs is kinda useful on simple shapes like what Froj posted above and I’ll probably use it on “flat” models – leaves, grasses, what have you – but for complicated geometry it doesn’t help at all.

To really get fancy, you can play with the spline parameters of the falloff.

– [Cinema 4D Plugins]

DiTools is a large set of tools consisting of different edgeahade of tools that add functionality to Cinema 4D, which are otherwise unavailable. Already have an account? Follow along with the examples in the article with these files Ready for your close up? A big part of modeling is selecting the parts of editable geometry you want to work with.


See the full post for more information. Several attributes of each cloned light or object can be directly varied with the use of shaders and textures.

C4D Plugins — – Cinema 4D Plugins Tutorials Resources

You could get more artistic control if you could make a smoothed edge mesh, and then bake the normals onto your standard mesh’s normal map assuming it already has one. Posted April 20, Improve your Unity skills with a certified instructor in a private, interactive classroom. I first went to flickr and did a lot of looking into how origami is actually made.

So far, my work flow has been to model an “idealized” version of my origami, just by knifing and pushing around the verts from a plane, then put SoftEdge on it.

Take the star we just made and throw it into an Extrude object. Remotion4d Storm Tracer Particles, growth animation, organics. Biomekk Translucent Pro Translucence Vreel Viral Generator Helps creating fast and complex spline based structures, such as nerves, starfishes, tentacles an much more.