I will keep your other tips in mind as well. It should be possible to be rendered easily—even with any third party render. I basically have a city scape done but if I can figure out how to do that on a simple scene then it should work on the larger one. Another thing regarding above is that I’m not sure how to apply for instance a bump or reflection map for multi shader? As usual, perhaps a scene file—reduced to the bare minimum that can reproduce the problem. So the work around I thought of was to figure out a way that I can take the colors and make individual textures from. But then once the red cars reach the position of the blue cars they change to blue. We figured out what the problem is.

After taking the keyframes off the problem stopped. When doing research I came across a Multi Shader tutorial but for some reason this technique doesn’t want to work in my case, although I pick “index related” option still only one texture gets tiled. I’m still not clear on the details of your situation but I can provide a few suggestions. Great stuff – cheers! Hi Dr Sassi Thank you again for all your help. To ask a general question is most of the time more difficult to answer.

Multi shader cloner problem by Michael Wood on Oct 21, at Multi textures in C4D?

Multi shader cloner problem COW Forums: Thanks for the scene, Shaddr. Photography For C4D Artists: What to you mean by “mix together within one texture”? Mapping the textures using xpresso is similar to the baking process I tried with mograph. Hi darby, Thanks for getting back and apologies for not explaining properly. It can even catch all light and shadow, perhaps accelerate the rendering even more.

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Multi textures in C4D? – New Users & Beginners – C4D Cafe

It should be possible to be rendered easily—even with any third party render. The link contains your file, converted to camera-mapping. Thanks darby, number 1 clarifies it for me.

Hi, I have a bunch of cars in a multi shader and have gotten the look I want with all the colours and seeds, set the mode to object mode and cloning onto a spline so I can animate the offset to make the cars move.

Multi shader cloner problem by Brian Jones on Oct 22, at 5: I was hoping to get some help with multi textures in C4D. No registered users viewing this page. Log me in automatically. I would show the problem but the project is for my agency so I can’t really show it. For some reason the shader jumps during rendering with octane. Multi shader cloner problem by Michael Wood on Oct 21, at 1: You can apply the multi shader in any channel of a material.

I attached a small c4d file. Share this post Link to post Share on other sites. Hi Dr Sassi Thank you again for all your help. Hi Shadowgin, Sorry to read that you run into trouble.

Posted March 30, If I get this scene correctly, as it stands for your target, the colors are not so much following any animation nor structure, it is pure random. Image Attachments Click thumbnail to see full-size image. Hi Dr Sassi That is odd. Project shder and then the other, it might need an alpha channel in one to combine both. So the attached cinem should work, but for Octane you must do a test.

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You can put different materials on different components and those materials can use different multishaders or mograph color shaders. Here is your file back. I get what I was doing wrong now, cheers!

I’m still not clear on the details of your situation but I can provide a few suggestions. I also forgot to mention that the colour shader is only on the body of the car, but the car as dinema group is being cloned.

Then I pressed with the active Fracture Object the C key. Sometimes a specific case can be solved with a different procedural.

I have attached the scene file, so you can test this with your set up directly. As usual, perhaps a scene file—reduced to the bare minimum that can reproduce the problem. So the work around I thought of was to figure out a way that I can take the colors and make individual textures from. Posted April 2, I’ll have a mess about with the settings. You might try anyway http: That may come in handy in the future.

Thanks again as always. However, what do you want to achieve? Hi, I was hoping to get some help with multi textures in C4D. Actually, on that note – is multi shader capable of handling reflection and bump maps?

How to Apply Different Materials Clones with MultiShader

Do you want that texture to be randomly selected or shaedr through them? The clones stay in place. Sorry to read that you run into trouble.